
WHAT IS HINATA ENGINE?
Hinata engine is a Videogame Engine created in the Game Engines subject at the Videogame Design and Development Degree at UPC. The objective of this subject is to understand how works a game engine in depth.
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Our game engine has all the features you'd expect on any game engine (importing models, textures, saving scenes, managing GameObjects and Components), some optimizations (such as an Octree and Frustrum Culling) and our choosen research on the last assignment, a Skeletal animation system.
Video
SKELETAL ANIMATION
We added a skeletal animation system as part of the last assignment.
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We use the Assimp library to import all the information from .dae or .fbx file into our own custom format.
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We animate the bones.
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We deform the meshes around it.
We also support blending from one animation to another.
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